Maintenance engineer, slightly used
A popular response to the attempted backdooring of the XZ Utils has been people like Tim Bray talking about the maintenance of open source projects and how to pay for them.
When I transitioned from leading the web development team at MySQL to an engineering position in the server team, I spent the first year as a maintenance engineer. I blogged a little about the results of that one year and calculated that I had fixed approximately one reported bug per working day.
But you’ll also notice that I had to heap some praise on Sergei Golubchik who reviewed fixes for even more bugs than I had fixed. (He also was responsible for working on new features. He is extremely talented, and I’m not surprised to see he’s the chief architect at MariaDB.)
That sort of reviewing and pulling in patches is a critical component of maintaining an open source project, and a big problem is that is not all that fun. Writing code? Fun. Fixing bugs? Often fun. Reviewing changes, merging them in, and making releases? A lot less fun. (Building tools to do that? More fun, and can sidetrack people from doing the less-fun part.)
It is also a lot different for projects with a lot of developers, a small crowd of developers, and just a few developers. The process that a patch goes through to make it into the Linux kernel doesn’t necessarily scale down to a project with just a few part-time developers, and vice versa. A long time ago, I made some noise about how MySQL might want to adopt something that looked more like the Linux kernel system of pulling up changes rather than what was the existing system of many developers pushing into the main tree, and nobody seemed very interested.
Anyway, as people think about creating ways of paying people to maintain open source software, I think it is very important to make sure they don’t inadvertently create a system that bullies existing open source project maintainers to make them focus on the less-fun aspects to developing software, because that’s kind of how we got into this latest mess.
You already see that happening with supposed-to-be-helpful supply chain tools demanding that projects jump through hoops to be certified, or packaging tools trying to push their build configuration into projects (with an extra layer of crypto nonsense), or a $3 trillion dollar company demanding a “high priority” bug fix from volunteers.
I am curious to see where these discussions lead, because there is certainly not one easy solution that is going to work everywhere. It will also be interesting to see how quickly they lose steam as we get some distance from the XZ Utils backdoor experience.
(Also, I’m still looking for work, and I’m willing to do the less-fun stuff if the pay is right.)
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