week 42, 2001 archives
this swan song from the shutting-down inside.com is hilarious in parts. "the magazine went through editors and writers faster than a sugar-starved 10-year old goes through candy bars."
the notion of buying thinking putty in bulk crosses that thin line from madness to genius. or it does something involving stretching that line which would be a good putty joke. just $20/pound. and of course, absurd things to do with mass quantities of putty abound.
this story seems to surface every year or so: missile silos for sale! i still want one.
aaron mcgruder (creator of the comic strip boondocks) rocks.
the gaping security holes in phpnuke and postnuke cease to amaze me. these things are the slash 1.x (or bugzilla) of the php world -- everyone loves them, but they are pretty dismal examples of programming.
sock monkey, a flash movie, based on the comic of the same name. (via boingboing.)
i really like the look of <div>'s that have a lightly colored background with a similarly colored thin dark border. they work really well on a white background, but the work elsewhere, too.
dillo is a very cool little browser written using gtk+. it makes me wonder how difficult it really is to write a standards-compliant html rendering engine. (unfortunately, dillo doesn't support css. but it is amazingly fast and the html rendering seems pretty solid.)
i came up with a new design for the site. i like it, but i'm going to give it a while before i switch to it. if your browser can't handle a css2-driven design, it will probably look goofy. here's what it looks like in mozilla (and with the search layer popped up). this is just a static mock-up, the search form isn't hooked up.
they put fertilizer over the 'lawn' in front of my apartment building (right outside my window). it smells like i've moved to farm country. moo.
i'm the #1 site linking to www.tivo.com, according to google. crazy.
civilization iii comes out on october 30th. there's interview with jeff briggs and sid meier on zdnet. the screenshots look pretty, but i'm a little surprised they went back to the squares-with-bumpy things for mountains instead of using something like smac's three-dimensional surfaces. (i still love smac, but there's so many little things about the gameplay and interface i wish i could tweak. i wish firaxis would follow the lead of id and open-source their old games.)
todo item: patch wmx to highlight the tab of the current window differently. (or maybe shade all of them differently depending on stacking order. overlapping ones are hard to distinguish.) and fix the window cycling stuff.